A while back I posted a very rough, pre-alpha version of my Town Adventures System. Then I playtested it, and tried to learn something from the playtest. So now I’m posting the system again, with a few small adjustments. (Note: it’s still basically the same system, with just a few tweaks. But I thought I’d… Continue reading Town Adventure System (Alpha Draft)
So I’ve just run the first playtest for my bare-bones, draft, alpha-version town adventures system. What can we learn from the playtest? Let’s see… I had fun I had a lot of fun, which means the draft system can definitely GM a fun session for me in practice. So that’s good. The system isn’t sophisticated… Continue reading Reflections on the First Playtest
Right! It’s time to start the first playtest. Our nefarious PC (Jaspin Ward, budding necromancer) is going to try to learn to raise the dead. Now I’ll find out if my draft town adventures system can GM a session for me in anything like a fun way. I hope so! Setting Up First things first… Continue reading Jaspin Ward, Budding Necromancer, Episode One – “Corpses by Candlelight”
I’m about to playtest the first very rough draft of my Town Adventures system, so I need a character to playtest it with. What sort of character to build? Well, I’ve been playing budding heroes a lot recently, so I thought it might be fun to play a budding villain – someone who could end… Continue reading Introducing Jaspin Ward, aspiring necromancer…
This is the first very, very rough draft of a possible system for town adventures. Much work remains to be done, of course, but at this stage I’d just like to test the basic mechanics as “proof of concept.” A few points to bear in mind: Relative to “dungeon” adventures, “town” adventures are less centrally… Continue reading Town Adventure System (very rough pre-alpha draft!)
So, I’ve been working on a Town Adventures system for quite a while now, on and off. (More “off” than “on” over the last year, to be honest, but still…). For those who came in late, what I’m talking about is a system that would allow you to run town-based fantasy adventures without a GM.… Continue reading Town Adventures system – first draft and alpha playtest coming!
Among the array of tools I use for GM-less gaming is the “Solo 6“. This is just a fancy name for a single d6 that can be used as a GM-substitute when you’re in a pinch – you can read about how it works here, if you like. It’s ridiculously simple. Having done quite a… Continue reading A very small thought on the Solo 6