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Worlds
A System For Creating Fantasy Worlds
Appendix (Worlds)
Oceanic Climates: What’s the new Terrain Type?
Polar Climates: What’s the new Terrain Type?
Rivers: What’s the New Terrain Type?
Determining the Starting Region’s Climate and Terrain Type
Levels of Civilization Explained
Beast-Folk: Varieties by Climate
Beast-Folk: Varietes found in Polar climates
Beast-Folk: Varietes found in Alpine climates
Beast-Folk: Varietes found in Temperate climates
Beast-Folk: Varieties found in Coastal Climates
Beast-Folk: Varietes found in Oceanic climates
Beast-Folk: Varietes found in Arid climates
Beast-Folk: Varietes found in Humid climates
Creating Regions: What Do the PCs Know?
Researching the Region
Tables for Creating Fantasy Location Names
Medieval English-Style Town Names
Proper Names for Fantasy Locations
Fantasy Location Names by Terrain Type
Fantasy Location Names By Region Type
Fantasy Location Names by Theme
Fantasy Location Names – Miscellaneous
An Example of World Creation
Towns
A System for Creating Fantasy Hamlets, Villages, Towns, Cities, Metropolises…
People
A System for Creating Memorable NPCs
Tables for Creating Fantasy Names
Human Names with a Historical Flavor
Human Names with a Fantasy Flavor
Human Names in the Styles of Fantasy Authors
Dwarven Names
Elvish Names
Halfling Names
Adventures
A System for Creating Fantasy Adventures
Appendix (Adventures)
Peril Ratings, Explained
Units of Time, Explained
The Search for Adventure
Negotiating for a Better Deal
The Ten Adventure Types
“Chase” Adventures
Long-Range Chases
Short-Range Chases
“Compete” Adventures
“Convince” Adventures
“Escape” Adventures (Special)
“Escape” Adventures: Fleeing
“Escape” Adventures: Hiding
“Escape” Adventures: Breaking Out
“Explore” Adventures
“Fetch” Adventures
“Investigate” Adventures
“Protect” Adventures
“Sabotage” Adventures
“Slay” Adventures
Plot Twist: Is It Really Here?
Plot Twists: But Are They What They Seem?
Plot Twists: We Did It! What Now?
Dungeons
A System for Creating Dungeons During Play
Appendix (Dungeons)
All the Central Dungeon Tables On A Single Page
Determining the Dungeon’s Monster Ecology
Researching the Dungeon
Determining the Dungeon Type
What’s Up Ahead?
Area Type Table
Determining the Dungeon Theme
But Are Things Really What They Seem?
What Is This Area REALLY?
Level Changes
Opportunities
Mishaps
Lore Points
Random Dungeon Type
Random Dungeon Theme
Random Monster Type
Journeys
A System for Running Fantasy Journeys
Hazards
A System for Creating Obstacles, Hazards, Wards, and Traps
Monsters
A System for Creating Monsters During Play
Appendix (Monsters)
What Type of Monster Is This?
Monster Types by Regional Terrain Type
Monster Types by Region Theme
Monster Types by Dungeon Type
Monster Types by Dungeon Theme
Monster Types, Explained.
Demon-Kin
Aberrations
Goblin-Kin
Spider-Kin
About
Treasure
A System for Generating Treasure During Play
Special or Magic Items
Unusual Items
Books, Scrolls, and Maps
Weapons and Armor
Mysterious Fluids
Mysterious Powders
Coinage
Miscellaneous Treasure
What’s All This About Roleplaying Without a GM?
Ok, So *How* Do You Roleplay Without a GM?
The Distributed GM
Special Powers for Players (Yes, *Players*)
Detail Rounds
Moving Right Along
Going Off The Rails
Raising the Stakes
The Distributed GM: Role Cards
A System for Developing and Resolving Plots
The Solo 6 (and the Solo 8, below!)
The Adventures of Temian Fell
Temian’s World
Temian Fell’s Character Sheet
All the Adventures So Far….
further-up-the-spire-ship
October 9, 2016
The Collaborative Gamer
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