So I’ve been reflecting on the year in GURPS – and all I can say is wow! Over the last few years, many of us have feared that GURPS was never going to get any love: SJGames seemed focused on Munchkin, and then also on the Ogre Kickstarter. Of course, this was for very understandable… Continue reading GURPS in 2016 – What the hell was THAT?!!?
(For those who came in late: these “Gazetteer” entries are a tourist’s guide to a fantasy world I created in a previous series of posts, using this procedural system. You might want to check out the complete world map, or the other gazetteer posts. Enjoy!) Dunmoss A medium-sized town on the Cairnflood river, built… Continue reading Gazetteer: Dunmoss
(For those who came in late: In the last few posts, I’ve been using my fantasy town creation system to create Dunmoss, the home town of my GURPS solo character, Temian Fell. So far, I’ve created the rough map of the town that you see below. I’ve also started assigning Distinctive Features to each of… Continue reading Creating Dunmoss, Part III
In my last post, I began using my fantasy town creation system to create Dunmoss, the home town of my GURPS solo character, Temian Fell. I worked through steps 1-4 of the town creation process, and pretty quickly I’d come up with the very rough map of the town you see on the right ->… Continue reading Creating Dunmoss – Part II
My GURPS solo character Temian Fell has just arrived back in his hometown of Dunmoss. And since his broken hand is going to take 3 months to heal, it looks like he’s going to be stuck in Dunmoss for a while. This seems like a great chance to try out some town adventures! Sadly I… Continue reading Creating Dunmoss – Part 1
Today I’ve finally posted my big system of tables for generating treasure. As many of you will instantly recognize, these are heavily based on the bloody amazing work of Matt Riggsby in Dungeon Fantasy Dungeon Fantasy 8: Treasure Tables, and you’ll definitely need to crack open your copy of DF8 to make any sense of… Continue reading GURPS Treasure on the fly!
Just a quick note to regular readers: I’ve been slammed at work for the last week, which is why my normally fairly regular posting rate has slowed. I anticipate things being back under control by the end of this week – so expect more Collaborative Gaming then! In the meantime, don’t forget about Warehouse 23’s… Continue reading Back soon!