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The Collaborative Gamer

Musings on GURPS – GM Aids – Tools for Collaborative, GM-less Roleplaying – Etc

  • Worlds
    • A System For Creating Fantasy Worlds
      • Appendix (Worlds)
        • Oceanic Climates: What’s the new Terrain Type?
        • Polar Climates: What’s the new Terrain Type?
        • Rivers: What’s the New Terrain Type?
        • Determining the Starting Region’s Climate and Terrain Type
        • Levels of Civilization Explained
        • Beast-Folk: Varieties by Climate
          • Beast-Folk: Varietes found in Polar climates
          • Beast-Folk: Varietes found in Alpine climates
          • Beast-Folk: Varietes found in Temperate climates
          • Beast-Folk: Varieties found in Coastal Climates
          • Beast-Folk: Varietes found in Oceanic climates
          • Beast-Folk: Varietes found in Arid climates
          • Beast-Folk: Varietes found in Humid climates
        • Creating Regions: What Do the PCs Know?
        • Researching the Region
    • Tables for Creating Fantasy Location Names
      • Medieval English-Style Town Names
      • Proper Names for Fantasy Locations
      • Fantasy Location Names by Terrain Type
      • Fantasy Location Names By Region Type
      • Fantasy Location Names by Theme
      • Fantasy Location Names – Miscellaneous
    • An Example of World Creation
  • Towns
    • A System for Creating Fantasy Hamlets, Villages, Towns, Cities, Metropolises…
  • People
    • A System for Creating Memorable NPCs
    • Tables for Creating Fantasy Names
      • Human Names with a Historical Flavor
      • Human Names with a Fantasy Flavor
      • Human Names in the Styles of Fantasy Authors
      • Dwarven Names
      • Elvish Names
      • Halfling Names
  • Adventures
    • A System for Creating Fantasy Adventures
      • Appendix (Adventures)
        • Peril Ratings, Explained
        • Units of Time, Explained
        • The Search for Adventure
        • Negotiating for a Better Deal
        • The Ten Adventure Types
          • “Chase” Adventures
            • Long-Range Chases
            • Short-Range Chases
          • “Compete” Adventures
          • “Convince” Adventures
          • “Escape” Adventures (Special)
            • “Escape” Adventures: Fleeing
              • “Escape” Adventures: Hiding
            • “Escape” Adventures: Breaking Out
          • “Explore” Adventures
          • “Fetch” Adventures
          • “Investigate” Adventures
          • “Protect” Adventures
          • “Sabotage” Adventures
          • “Slay” Adventures
        • Plot Twist: Is It Really Here?
        • Plot Twists: But Are They What They Seem?
        • Plot Twists: We Did It! What Now?
  • Dungeons
    • A System for Creating Dungeons During Play
      • Appendix (Dungeons)
        • All the Central Dungeon Tables On A Single Page
        • Determining the Dungeon’s Monster Ecology
        • Researching the Dungeon
        • Determining the Dungeon Type
        • What’s Up Ahead?
        • Area Type Table
        • Determining the Dungeon Theme
        • But Are Things Really What They Seem?
        • What Is This Area REALLY?
        • Level Changes
        • Opportunities
        • Mishaps
        • Lore Points
        • Random Dungeon Type
        • Random Dungeon Theme
        • Random Monster Type
  • Journeys
    • A System for Running Fantasy Journeys
  • Hazards
    • A System for Creating Obstacles, Hazards, Wards, and Traps
  • Monsters
    • A System for Creating Monsters During Play
      • Appendix (Monsters)
        • What Type of Monster Is This?
        • Monster Types by Regional Terrain Type
        • Monster Types by Region Theme
        • Monster Types by Dungeon Type
        • Monster Types by Dungeon Theme
    • Monster Types, Explained.
      • Demon-Kin
      • Aberrations
      • Goblin-Kin
      • Spider-Kin
  • About
  • Treasure
    • A System for Generating Treasure During Play
      • Special or Magic Items
        • Unusual Items
        • Books, Scrolls, and Maps
        • Weapons and Armor
        • Mysterious Fluids
        • Mysterious Powders
      • Coinage
      • Miscellaneous Treasure
  • What’s All This About Roleplaying Without a GM?
    • Ok, So *How* Do You Roleplay Without a GM?
    • The Distributed GM
      • Special Powers for Players (Yes, *Players*)
        • Detail Rounds
        • Moving Right Along
        • Going Off The Rails
        • Raising the Stakes
      • The Distributed GM: Role Cards
    • A System for Developing and Resolving Plots
    • The Solo 6 (and the Solo 8, below!)
  • The Adventures of Temian Fell
    • Temian’s World
    • Temian Fell’s Character Sheet
    • All the Adventures So Far….

Month: December 2016

GURPS

GURPS in 2016 – What the hell was THAT?!!?

December 30, 2016December 31, 2016 The Collaborative Gamer6 Comments

So I’ve been reflecting on the year in GURPS – and all I can say is wow! Over the last few years, many of us have feared that GURPS was never going to get any love: SJGames seemed focused on Munchkin, and then also on the Ogre Kickstarter.  Of course, this was for very understandable… Continue reading GURPS in 2016 – What the hell was THAT?!!?

GURPS · Worked Example

Gazetteer: Dunmoss

December 22, 2016February 23, 2019 The Collaborative Gamer4 Comments

(For those who came in late: these “Gazetteer” entries are a tourist’s guide to a fantasy world I created in a previous series of posts, using this procedural system.   You might want to check out the complete world map, or the other gazetteer posts.  Enjoy!) Dunmoss        A medium-sized town on the Cairnflood river, built… Continue reading Gazetteer: Dunmoss

GURPS · Town Creation · Worked Example

Creating Dunmoss, Part III

December 20, 2016October 25, 2018 The Collaborative Gamer7 Comments

(For those who came in late: In the last few posts, I’ve been using my fantasy town creation system to create Dunmoss, the home town of my GURPS solo character, Temian Fell.  So far, I’ve created the rough map of the town that you see below.  I’ve also started assigning Distinctive Features to each of… Continue reading Creating Dunmoss, Part III

GURPS · Town Creation · Worked Example

Creating Dunmoss – Part II

December 16, 2016October 25, 2018 The Collaborative Gamer4 Comments

In my last post, I began using my fantasy town creation system to create Dunmoss, the home town of my GURPS solo character, Temian Fell. I worked through steps 1-4 of the town creation process, and pretty quickly I’d come up with the very rough map of the town you see on the right ->… Continue reading Creating Dunmoss – Part II

GURPS · Town Creation · Worked Example

Creating Dunmoss – Part 1

December 14, 2016October 25, 2018 The Collaborative Gamer8 Comments

My GURPS solo character Temian Fell has just arrived back in his hometown of Dunmoss.  And since his broken hand is going to take 3 months to heal, it looks like he’s going to be stuck in Dunmoss for a while. This seems like a great chance to try out some town adventures! Sadly I… Continue reading Creating Dunmoss – Part 1

Collaborative Play · GURPS

GURPS Treasure on the fly!

December 10, 2016December 10, 2016 The Collaborative Gamer2 Comments

Today I’ve finally posted my big system of tables for generating treasure. As many of you will instantly recognize, these are heavily based on the bloody amazing  work of Matt Riggsby in Dungeon Fantasy  Dungeon Fantasy 8: Treasure Tables, and you’ll definitely need to crack open your copy of DF8 to make any sense of… Continue reading GURPS Treasure on the fly!

Uncategorized

Back soon!

December 5, 2016December 6, 2016 The Collaborative Gamer2 Comments

Just a quick note to regular readers: I’ve been slammed at work for the last week, which is why my normally fairly regular posting rate has slowed.  I anticipate things being back under control by the end of this week – so expect more Collaborative Gaming then! In the meantime, don’t forget about Warehouse 23’s… Continue reading Back soon!

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Recent Posts

  • Creating Halewater VI – The Blacksmith
  • Creating Halewater V – The Wizards
  • Creating Halewater IV: Poor Folk
  • Creating Halewater III: The Kingsreeve and the Five Families
  • Creating Halewater II: Which NPCs?

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Top Posts & Pages

  • Halfling Names
  • Medieval English-Style Town Names
  • A System for Creating Fantasy Hamlets, Villages, Towns, Cities, Metropolises...
  • Tables for Creating Fantasy Location Names
  • Elvish Names

Blogroll

  • A German Geek
  • Dark Paths and Wandered Roads
  • Dice and Lives
  • Discworld Adventures
  • Dr Kromm's GURPS Livejournal
  • Dungeon Fantastic
  • Further Up the Spire
  • Gaming Ballistic
  • Gollum's GURPS Pages
  • GURB – The Generic Universal Roleplaying Blog
  • Let's GURPS
  • Mailanka's Musings
  • No School Grognard
  • Ravens and Pennies
  • Role-ing Solo
  • RPG Jutsu
  • Shooting Dice
  • Southern Style GURPS
  • Tetsujin no Llama
  • The Alexandrian
  • The Blind Mapmaker
  • The Lands of Nandêmē
  • The Mook's "Game Geekery"
  • Worlds Beyond Earth

Some Handy GURPS Resources

GURPS Animal Generator
GURPS Calculator
GURPS Fantasy Folk 4E
(Eric B. Smith Conversion)

GURPS Hit Location Tracker

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