So, I’ve been working on a Town Adventures system for quite a while now, on and off. (More “off” than “on” over the last year, to be honest, but still…). For those who came in late, what I’m talking about is a system that would allow you to run town-based fantasy adventures without a GM.
While working on this, I’ve come up with many different basic concepts, quite a few different basic mechanisms, and even a few different first drafts. Finally, though, I have a first draft that pleases me enough to make it seem worth trying a quick playtest. So – announcement! – some time in the next little while I’m going to be posting an initial, draft, alpha-version, provisional, bare-bones skeleton of a highly unfinished Town Adventures system.
Please note all the qualifiers! The system really is in its very initial stages – there’s still a lot of detail to fill in; there are probably some very basic flaws in it that I haven’t yet discovered – and, most importantly, I haven’t given it even a moment’s playtesting.
But that’s why I’m posting it – I thought it might be fun to do the very first playtest on this site, so that y’all can watch me make a fool of myself by exposing for public ridicule all the serious, fundamental errors in my initial thinking.
So if that sounds like fun to you, then feel free to stick around! I think it’ll be fun for me, in any case….