These are nine of the ten adventure types I use in this system.
|3-5||Compete!||Audition, joust in a tournament, get challenged to a duel, debate, or dare, enter a contest at a festival, undergo a trial, win a game or race|
|6-7||Sabotage!||Destroy, disrupt, break, disable, desecrate, exorcise|
|8||Convince!||Persuade, blackmail, entreat, bargain, manipulate, intimidate, seduce|
|9||Chase!||Pursue, hunt down, catch up with|
|10||Slay!||Kill, assassinate, collect bounty|
|11||Fetch!||Rescue, retrieve, steal, find, take, get|
|12||Protect!||Defend, guard, escort, deliver, bring|
|13-14||Investigate!||Learn, discover, find out|
|15-18||Explore!||Blaze a trail, find a route, map|
The tenth adventure type is Escape! – and the reason it’s special is that no-one ever chooses it willingly. Instead, you’re captured by the enemy, and then it chooses you!