These are nine of the ten adventure types I use in this system.
Examples | ||
3-5 | Compete! | Audition, joust in a tournament, get challenged to a duel, debate, or dare, enter a contest at a festival, undergo a trial, win a game or race |
6-7 | Sabotage! | Destroy, disrupt, break, disable, desecrate, exorcise |
8 | Convince! | Persuade, blackmail, entreat, bargain, manipulate, intimidate, seduce |
9 | Chase! | Pursue, hunt down, catch up with |
10 | Slay! | Kill, assassinate, collect bounty |
11 | Fetch! | Rescue, retrieve, steal, find, take, get |
12 | Protect! | Defend, guard, escort, deliver, bring |
13-14 | Investigate! | Learn, discover, find out |
15-18 | Explore! | Blaze a trail, find a route, map |
The tenth adventure type is Escape! – and the reason it’s special is that no-one ever chooses it willingly. Instead, you’re captured by the enemy, and then it chooses you!