“Slay” Adventures

You will not be surprised to learn that “Slay” adventures center around killing things.

Start by rolling on the table below.

“So, What Are We Slaying Today?”

Roll 3d6.  (Need a die roller?)

3-7 Slay the beast! This is a single very dangerous monster rated at [Peril +1+N/2]! It’s not in a Dungeon – you just need to find it and kill it.
8-10 Cut them off at the head! Kill the leader of a group of villains or monsters. Roll for a Villain/Monster type, and then generate a Town, Wilderness, or Dungeon adventure that features that Villain/Monster. The Goal is the leader. The leader is alone, but rated at [Peril+N/2].
11-12 Collect the bounty! There’s a bounty that can be collected for each target of a particular type slain at a particular location. Roll for a Villain/Monster type, and then generate a Town, Wilderness, or Dungeon adventure that features that Villain/Monster. This is one case where the normal hard numbers for Rewards don’t apply. Instead, proven kills are rewarded with $5xPerilxPeril per head. Low Rates are half this; Excellent Rates are double.
13-15 Eradicate the vermin!       Kill all targets of a certain type at a certain location. Roll for a Villain/Monster type, and then generate a Town, Wilderness, or Dungeon adventure that features that Villain/Monster. You can only be certain you’ve succeeded once you’ve explored the site very thoroughly.
16-18 Exterminate everything! Kill all target of all kinds at a particular location. Generate a Town, Wilderness, or Dungeon adventure, and kill everything in it. This is fairly challenging: it involves exhaustively checking every corner.

Now determine the target (or targets). You can simply invent a story-appropriate target, or roll for a random Villain or Monster.

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