A while back I posted a very rough, pre-alpha version of my Town Adventures System. Then I playtested it, and tried to learn something from the playtest. So now I’m posting the system again, with a few small adjustments. (Note: it’s still basically the same system, with just a few tweaks. But I thought I’d… Continue reading Town Adventure System (Alpha Draft)
This is the first very, very rough draft of a possible system for town adventures. Much work remains to be done, of course, but at this stage I’d just like to test the basic mechanics as “proof of concept.” A few points to bear in mind: Relative to “dungeon” adventures, “town” adventures are less centrally… Continue reading Town Adventure System (very rough pre-alpha draft!)
So, I’ve been working on a Town Adventures system for quite a while now, on and off. (More “off” than “on” over the last year, to be honest, but still…). For those who came in late, what I’m talking about is a system that would allow you to run town-based fantasy adventures without a GM.… Continue reading Town Adventures system – first draft and alpha playtest coming!
Among the array of tools I use for GM-less gaming is the “Solo 6“. This is just a fancy name for a single d6 that can be used as a GM-substitute when you’re in a pinch – you can read about how it works here, if you like. It’s ridiculously simple. Having done quite a… Continue reading A very small thought on the Solo 6
Today I’ve finally posted my big system of tables for generating treasure. As many of you will instantly recognize, these are heavily based on the bloody amazing work of Matt Riggsby in Dungeon Fantasy Dungeon Fantasy 8: Treasure Tables, and you’ll definitely need to crack open your copy of DF8 to make any sense of… Continue reading GURPS Treasure on the fly!
Do you need a big bunch of tables for creating Fantasy Villages, Towns, and Cities? You know you do! Today I finally finished my system for creating flavorful fantasy settlements on the fly – I’ve posted it under the new “Towns” tab, above. If you’re GMing a standard GM-and-players game, you can use it during… Continue reading A System for Creating Fantasy Towns
I’ve updated the site with my system for creating, developing, and concluding Plots. The basic principles work with any RPG system, but the rules as written are for GURPS. If you’re interested in that sort of thing, check it out!
Hello GURPS world. I’ve now updated the site with some musings on the possibility of playing GURPS without a GM, either collaboratively or solo. I realize it’s an odd idea – bear with me! I wonder if anyone else thinks this idea is anything other than insane… I’ve also added some of the tools I… Continue reading First Up: Some General Musings on Collaborative Play
So diving right in…. here’s a crazy GURPS idea I’ve been working on for a while: Is anyone else excited by the idea of playing GURPS without a GM? Would that even be possible? And even if it were possible, would it be any fun? Well, after doing quite a lot of experimenting over the… Continue reading A Crazy Idea: GM-Less Play