Collaborative Play · GURPS

Town Adventure System (Alpha Draft)

A while back I posted a very rough, pre-alpha version of my Town Adventures System.  Then I playtested it, and tried to learn something from the playtest. So now I’m posting the system again, with a few small adjustments.  (Note: it’s still basically the same system, with just a few tweaks.  But I thought I’d… Continue reading Town Adventure System (Alpha Draft)

Collaborative Play · GURPS

Town Adventure System (very rough pre-alpha draft!)

This is the first very, very rough draft of a possible system for town adventures.  Much work remains to be done, of course, but at this stage I’d just like to test the basic mechanics as “proof of concept.” A few points to bear in mind: Relative to “dungeon” adventures, “town” adventures are less centrally… Continue reading Town Adventure System (very rough pre-alpha draft!)

Collaborative Play · GURPS

Town Adventures system – first draft and alpha playtest coming!

So, I’ve been working on a Town Adventures system for quite a while now, on and off.  (More “off” than “on” over the last year, to be honest, but still…).   For those who came in late, what I’m talking about is a system that would allow you to run town-based fantasy adventures without a GM.… Continue reading Town Adventures system – first draft and alpha playtest coming!

Collaborative Play · GURPS · Town Creation

A System for Creating Fantasy Towns

Do you need a big bunch of tables for creating Fantasy Villages, Towns, and Cities?  You know you do! Today I finally finished my system for creating flavorful fantasy settlements on the fly – I’ve posted it under the new “Towns” tab, above.   If you’re GMing a standard GM-and-players game, you can use it during… Continue reading A System for Creating Fantasy Towns