GURPS · Session Report · Solo

The Adventures of Temian Fell – Episode 9 –

(For those who came in late: this is the eighth session of my GURPS solo-play campaign.  Instead of a GM, I use a big collection of procedural tables (see the tabs above!).  The campaign is set in a fantasy world I created from scratch in in a previous series of posts, using a procedural world-creation… Continue reading The Adventures of Temian Fell – Episode 9 –

GURPS · Town Creation

Creating Halewater VI – The Blacksmith

In my last few posts I’ve been creating the little hamlet of Halewater – a hometown for a hypothetical fantasy PC. I’ve been proceeding on the assumption that our hypothetical PC is the classic “child of the village blacksmith.”  Now, finally, it’s time to create the blacksmith!  Hooray. So let’s head over to the people… Continue reading Creating Halewater VI – The Blacksmith

GURPS · Town Creation

Creating Halewater III: The Kingsreeve and the Five Families

In my last two posts I’ve been creating the little hamlet of Halewater – a hometown for a hypothetical fantasy PC. So far, I know that one of the key conflicts in town is the conflict between the Miller, who represents the King’s interests, and the Five Families, who are the wealthiest local people.  To… Continue reading Creating Halewater III: The Kingsreeve and the Five Families

Collaborative Play · GURPS

Town Adventure System (Alpha Draft)

A while back I posted a very rough, pre-alpha version of my Town Adventures System.  Then I playtested it, and tried to learn something from the playtest. So now I’m posting the system again, with a few small adjustments.  (Note: it’s still basically the same system, with just a few tweaks.  But I thought I’d… Continue reading Town Adventure System (Alpha Draft)