(For those who came in late: this is the eighth session of my GURPS solo-play campaign. Instead of a GM, I use a big collection of procedural tables (see the tabs above!). The campaign is set in a fantasy world I created from scratch in in a previous series of posts, using a procedural world-creation… Continue reading The Adventures of Temian Fell – Episode 9 –
In my last few posts I’ve been creating the little hamlet of Halewater – a hometown for a hypothetical fantasy PC. I’ve been proceeding on the assumption that our hypothetical PC is the classic “child of the village blacksmith.” Now, finally, it’s time to create the blacksmith! Hooray. So let’s head over to the people… Continue reading Creating Halewater VI – The Blacksmith
In my last few posts I’ve been creating the little hamlet of Halewater – a hometown for a hypothetical fantasy PC. I’ve determined that some kind of Sage, Witch, or Wise person lives in a house just outside of Halewater, to the south -and this intrigues me. Today I’m going to do some rolling, and… Continue reading Creating Halewater V – The Wizards
In my last three posts I’ve been creating the little hamlet of Halewater – a hometown for a hypothetical fantasy PC. I’ve determined that the poorest areas in town have a lot of internal conflict, and today I’d like to find out what this conflict is about. I’m going to do this by creating the… Continue reading Creating Halewater IV: Poor Folk
In my last two posts I’ve been creating the little hamlet of Halewater – a hometown for a hypothetical fantasy PC. So far, I know that one of the key conflicts in town is the conflict between the Miller, who represents the King’s interests, and the Five Families, who are the wealthiest local people. To… Continue reading Creating Halewater III: The Kingsreeve and the Five Families
In my last post I created the small hamlet of Halewater. Over the next few posts I’m going to create some of the key NPCs. But which NPCs to create first? To decide, let’s review what we know about Halewater so far. Potential Adventure Hooks Halewater already has a few good adventure hooks. Let’s list… Continue reading Creating Halewater II: Which NPCs?
Today I had an urge to create a small hamlet. Lucky for me… (cue shameless self-congratulations)… I have a Fantasy Town Creation System! What are my goals here? Well, my only real goal here is to create a little hamlet that would make a good home town for a classic PC. (What do I mean… Continue reading Creating Halewater
So, I just read a post that was so wonderful I had to share it. T-Bone offered us 31 Reasons Why You Want To Pick Up The Dungeon Fantasy Roleplaying Game (and fast!). That, my friends, is an accurate (and possibly exhaustive?!?) list of the primary virtues of the DFRPG. And written with such verve,… Continue reading Top ten reasons? Bah! Amateurs!
A while back I posted a very rough, pre-alpha version of my Town Adventures System. Then I playtested it, and tried to learn something from the playtest. So now I’m posting the system again, with a few small adjustments. (Note: it’s still basically the same system, with just a few tweaks. But I thought I’d… Continue reading Town Adventure System (Alpha Draft)
So I’ve just run the first playtest for my bare-bones, draft, alpha-version town adventures system. What can we learn from the playtest? Let’s see… I had fun I had a lot of fun, which means the draft system can definitely GM a fun session for me in practice. So that’s good. The system isn’t sophisticated… Continue reading Reflections on the First Playtest