Area Type Table

A.K.A. “What Kind of Area Does This Seem To Be?”
Roll 3d6 and subtract 1 for every area between the new area and the nearest level entrance.  (Need a die roller?)  Research re-rolls may be used.

3- Your Goal!
4 A treasure-rich area.
5 The lair of deadly opponents – but also a promising route towards your Goal! (when calculating the distance between a new area and the entrance, this area counts as three areas rather than one).
6 A dead end.
7 An area full of Obstacles, Hazards, Wards, or Traps.
8 The lair of standard opponents.
9 A safe area: perhaps deserted?
10 A Level Change.
11 An information-rich area, with opportunities to learn more about the Dungeon and its inhabitants.
12 The lair of standard opponents – but also a promising route towards your Goal! (When calculating the distance between a new area and the entrance, this area counts as two areas rather than one).
13 A route that leads further away from your Goal (when calculating the distance between a new area and the entrance, this area counts as negative one rather than one).
14 The lair of trivial opponents.
15 A treasure-rich area, but one that leads you further away from your Goal (when calculating the distance between a new area and the entrance, this area counts as negative one rather than one).
16+ The lair of trivial opponents.