Opportunities

Roll 3d6 and cross-reference with area type.  (Need a die roller?)

Roll an extra d6 if required.  (Need a die roller?)

Research re-rolls may be used.

Standard Safe Treasure Traps etc Info Lair
3 3 3-6 3 3 3-4 Treasure!       A Large Hoard!
4-5 4 7-8 4-5 4-5 5-7 Treasure! A Medium Hoard!
6 5 9-10 6 6 8-9 Treasure!       A Small Hoard!
7 6 11, 1-3 7 7 10 You discover a secret passage or door. Roll on the Area Type table to see where it leads – but it’s bound to be interesting, so subtract an extra 3 from your roll.
8 7 8 8-10 11 A particularly informative Lore Point – counts as two.
9 8 11, 4-6 9 11-14 12 A Lore Point.
10-15 9-17 12-15 10-15 15 13-15 Nothing special, but you continue to explore the Dungeon. Describe it!
16 18 16 16 16 16 An opportunity, but at the cost of another mishap! Roll for both. You can get the opportunity only by first encountering the mishap.
17-18 17-18 17-18 17-18 17-18 Something goes badly wrong! Roll for another mishap.
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