Roll 3d6. (Need a die roller?) Research re-rolls may be used.
3 | Your Goal |
4 | A treasure-rich area |
5 | An area that seems like a promising route towards your Goal. (When calculating the distance between a new area and the entrance, this area counts as two areas rather than one). |
6 | An information-rich area, with opportunities to learn more about the Dungeon and its inhabitants. |
7 | A safe area: perhaps deserted? |
8 | A dead end |
9 | The lair of trivial opponents. Ambush! |
10 | An area full of Obstacles, Hazards, Wards, or Traps. |
11 | The lair of standard opponents. Ambush! |
12 | A route that seems to lead further away from your Goal. (When calculating the distance between a new area and the entrance, this area counts as negative one rather than one). |
13 | The lair of standard opponents. Ambush! |
14 | A Level Change, 1d2 levels down. |
15 | The lair of standard opponents. Ambush! |
16+ | The lair of deadly opponents. Ambush! |