What Is This Area REALLY?

Roll 3d6.  (Need a die roller?)  Research re-rolls may be used.

3 Your Goal
4 A treasure-rich area
5 An area that seems like a promising route towards your Goal.  (When calculating the distance between a new area and the entrance, this area counts as two areas rather than one).
6 An information-rich area, with opportunities to learn more about the Dungeon and its inhabitants.
7 A safe area: perhaps deserted?
8 A dead end
9 The lair of trivial opponents. Ambush!
10 An area full of Obstacles, Hazards, Wards, or Traps.
11 The lair of standard opponents.  Ambush!
12 A route that seems to lead further away from your Goal.  (When calculating the distance between a new area and the entrance, this area counts as negative one rather than one).
13 The lair of standard opponents.  Ambush!
14 A Level Change, 1d2 levels down.
15 The lair of standard opponents.  Ambush!
16+ The lair of deadly opponents.  Ambush!