Spider-Kin

Monster Giant Spider 4.jpgThese tables allow you to make a variety of giant and monstrous spiders.

Start with the basic spider-kin template, then roll for the spider’s other traits, as they become apparent to the PCs – not before!  Rolls against suitable skills (Hidden Lore: Spider-Kin, for instance) can determine some things in advance – generally, one trait per two points of success.

The Basic Spider-Kin Template

  • Combat Reflexes
  • Sharp Claws (thr cut damage)
  • Sharp Teeth (thr-1 cut damage)
  • Extra Arms (2) (thus, four arms)
  • Extra Legs (2) (thus, four legs)
  • Horizontal
  • Ham-fisted
  • Monstrous appearance
  • A range of social disadvantages.
  • Brawling and Wrestling at DX
Before You See the Spider

Spider Stealth

Roll 3d6.  (Need a die roller?)

3-7 Stealth is 8+Peril
8-9 Stealth is 9+Peril
10-11 Stealth is 10+Peril
12-18 Stealth is 8+(2xPeril)

Spider Perception

Roll 3d6. (Need a die roller?) On an even roll, the spider has Night Vision 5.  On an odd roll, the spider has Infravision.

3-7 Per is 6+Peril
8-10 Per is 9+Peril
11-13 Per is 10+Peril
14-16 Per is 12+Peril
17-18 Per is 14+Peril
Once You’ve Seen the Spider

Spider Size and Strength

Roll 3d6.  (Need a die roller?)  If ST is 18-29, SM+1.  If ST is 30+, SM +2.

3-5 ST is 2+(2xPeril)
6-8 ST is 4+(2xPeril)
9-12 ST is 6+(2xPeril)
13-15 ST is 8+(2xPeril)
16-18 ST is 10+(3xPeril)
When You’re Facing the Spider

Spider Dexterity

Roll 3d6. (Need a die roller?)

3-8 DX is 8+ Peril
9-11 DX is 9+ Peril
12-14 DX is 10+ Peril
15-18 DX is 11+ Peril

Spider Health

Roll 3d6. (Need a die roller?)

3-6 HT is 9
7-10 HT is 10
11-14 HT is 11
15-18 HT is 12

Spider Intelligence

Roll 3d6. (Need a die roller?) Determine Will and Perception separately.

3-7 IQ is 5
8-10 IQ is 7
11-15 IQ is 4+ Peril
16-18 IQ is 9+(2xPeril)

Spider Will

Roll 3d6. (Need a die roller?)

3-8 Will is 5+Peril
9-10 Will is 8+Peril
11-14 Will is 9+Peril
15-16 Will is 10+Peril
17-18 Will is 12+Peril
When the Spider Attacks

Does the Spider have a Web Attack?

Roll 3d6 and add Peril.  (Need a die roller?) On a 13+ the spider has a binding web attack.  This is a melee attack, used in C range.  Its ST is 7+ peril; the spider can layer the binding for +1 ST per turn.  It prevents all action (engulfing) and is only vulnerable to burning, corrosion, and cutting attacks.

Is the Spider Poisonous?

Roll 3d6 and add Peril.  (Need a die roller?) On a 13+ the spider has a poisonous stinger.

The stinger is a melee attack, used in C range.  It does (Peril/2) dice of damage, rounding up.  This damage is (pi-), so anything that penetrates DR is halved.

The poison does (Peril/2) dice of toxic damage, rounding up.  This is a follow-up attack, so no DR applies.  Targets can resist it with a roll against (HT+2-Peril).

Onset Time:  If poisoned, roll 3d6 and add Peril.  (Need a die roller?)  On a 14 or less, you have 1 minute before the poison takes effect.  Lucky you!

Ongoing Effects: If poisoned, roll 3d6 and add Peril.   (Need a die roller?)  On a 13 or more, the poison will cause damage again in additional cycles.  A resistance roll is allowed each time.

13 Daily
14 Hourly
15-16 Each Minute
17-18 Every 10s
19+ Every second

After each cycle, roll 3d6 and add Peril.  (Need a die roller?)  On a 13 or less, the poison has no further effects.