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The Collaborative Gamer

Musings on GURPS – GM Aids – Tools for Collaborative, GM-less Roleplaying – Etc

  • Worlds
    • A System For Creating Fantasy Worlds
      • Appendix (Worlds)
        • Oceanic Climates: What’s the new Terrain Type?
        • Polar Climates: What’s the new Terrain Type?
        • Rivers: What’s the New Terrain Type?
        • Determining the Starting Region’s Climate and Terrain Type
        • Levels of Civilization Explained
        • Beast-Folk: Varieties by Climate
          • Beast-Folk: Varietes found in Polar climates
          • Beast-Folk: Varietes found in Alpine climates
          • Beast-Folk: Varietes found in Temperate climates
          • Beast-Folk: Varieties found in Coastal Climates
          • Beast-Folk: Varietes found in Oceanic climates
          • Beast-Folk: Varietes found in Arid climates
          • Beast-Folk: Varietes found in Humid climates
        • Creating Regions: What Do the PCs Know?
        • Researching the Region
    • Tables for Creating Fantasy Location Names
      • Medieval English-Style Town Names
      • Proper Names for Fantasy Locations
      • Fantasy Location Names by Terrain Type
      • Fantasy Location Names By Region Type
      • Fantasy Location Names by Theme
      • Fantasy Location Names – Miscellaneous
    • An Example of World Creation
  • Towns
    • A System for Creating Fantasy Hamlets, Villages, Towns, Cities, Metropolises…
  • People
    • A System for Creating Memorable NPCs
    • Tables for Creating Fantasy Names
      • Human Names with a Historical Flavor
      • Human Names with a Fantasy Flavor
      • Human Names in the Styles of Fantasy Authors
      • Dwarven Names
      • Elvish Names
      • Halfling Names
  • Adventures
    • A System for Creating Fantasy Adventures
      • Appendix (Adventures)
        • Peril Ratings, Explained
        • Units of Time, Explained
        • The Search for Adventure
        • Negotiating for a Better Deal
        • The Ten Adventure Types
          • “Chase” Adventures
            • Long-Range Chases
            • Short-Range Chases
          • “Compete” Adventures
          • “Convince” Adventures
          • “Escape” Adventures (Special)
            • “Escape” Adventures: Fleeing
              • “Escape” Adventures: Hiding
            • “Escape” Adventures: Breaking Out
          • “Explore” Adventures
          • “Fetch” Adventures
          • “Investigate” Adventures
          • “Protect” Adventures
          • “Sabotage” Adventures
          • “Slay” Adventures
        • Plot Twist: Is It Really Here?
        • Plot Twists: But Are They What They Seem?
        • Plot Twists: We Did It! What Now?
  • Dungeons
    • A System for Creating Dungeons During Play
      • Appendix (Dungeons)
        • All the Central Dungeon Tables On A Single Page
        • Determining the Dungeon’s Monster Ecology
        • Researching the Dungeon
        • Determining the Dungeon Type
        • What’s Up Ahead?
        • Area Type Table
        • Determining the Dungeon Theme
        • But Are Things Really What They Seem?
        • What Is This Area REALLY?
        • Level Changes
        • Opportunities
        • Mishaps
        • Lore Points
        • Random Dungeon Type
        • Random Dungeon Theme
        • Random Monster Type
  • Journeys
    • A System for Running Fantasy Journeys
  • Hazards
    • A System for Creating Obstacles, Hazards, Wards, and Traps
  • Monsters
    • A System for Creating Monsters During Play
      • Appendix (Monsters)
        • What Type of Monster Is This?
        • Monster Types by Regional Terrain Type
        • Monster Types by Region Theme
        • Monster Types by Dungeon Type
        • Monster Types by Dungeon Theme
    • Monster Types, Explained.
      • Demon-Kin
      • Aberrations
      • Goblin-Kin
      • Spider-Kin
  • About
  • Treasure
    • A System for Generating Treasure During Play
      • Special or Magic Items
        • Unusual Items
        • Books, Scrolls, and Maps
        • Weapons and Armor
        • Mysterious Fluids
        • Mysterious Powders
      • Coinage
      • Miscellaneous Treasure
  • What’s All This About Roleplaying Without a GM?
    • Ok, So *How* Do You Roleplay Without a GM?
    • The Distributed GM
      • Special Powers for Players (Yes, *Players*)
        • Detail Rounds
        • Moving Right Along
        • Going Off The Rails
        • Raising the Stakes
      • The Distributed GM: Role Cards
    • A System for Developing and Resolving Plots
    • The Solo 6 (and the Solo 8, below!)
  • The Adventures of Temian Fell
    • Temian’s World
    • Temian Fell’s Character Sheet
    • All the Adventures So Far….

Treasure

Under this tab, I’ve paced my system for generating fantasy treasure during play.

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Recent Posts

  • Thoughts on a Town Adventures System
  • The Adventures of Temian Fell – Episode 9 –
  • Creating Halewater VI – The Blacksmith
  • Creating Halewater V – The Wizards
  • Creating Halewater IV: Poor Folk

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Top Posts & Pages

  • Halfling Names
  • A System for Creating Fantasy Hamlets, Villages, Towns, Cities, Metropolises...
  • Medieval English-Style Town Names
  • Proper Names for Fantasy Locations
  • Human Names with a Fantasy Flavor

Blogroll

  • A German Geek
  • Dark Paths and Wandered Roads
  • Dice and Lives
  • Discworld Adventures
  • Dr Kromm's GURPS Livejournal
  • Dungeon Fantastic
  • Further Up the Spire
  • Gaming Ballistic
  • Gollum's GURPS Pages
  • GURB – The Generic Universal Roleplaying Blog
  • Let's GURPS
  • Mailanka's Musings
  • No School Grognard
  • Ravens and Pennies
  • Role-ing Solo
  • RPG Jutsu
  • Shooting Dice
  • Southern Style GURPS
  • Tetsujin no Llama
  • The Alexandrian
  • The Blind Mapmaker
  • The Lands of Nandêmē
  • The Mook's "Game Geekery"
  • Worlds Beyond Earth

Some Handy GURPS Resources

GURPS Animal Generator
GURPS Calculator
GURPS Fantasy Folk 4E
(Eric B. Smith Conversion)

GURPS Hit Location Tracker

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