Coinage

treasure-chest-ftrFor coinage, roll first for apparent face value, and then roll to see what kind of coinage it is.  The standard weight for silver coins of the realm is $250/lb.  Note that these tables assume you have a currency system with a silver standard, where one cp is worth $0.10, one sp is worth $1, one gp is worth $10, and 250 coins weigh a pound.

What is the Rough Face Value of These Coins?

Roll 3d6.  (Need a die roller?)

3-4 N x Peril x $1000
5-6 N x Peril x $200
7-8 N x Peril x $100
9-10 N x Peril x $50
11-12 N x Peril x $10
13-14 N x Peril x $5
15-16 N x Peril x $2
17-18 Peril x 1$

coins-6Special Coins

In many campaigns, you really only need to know how much the coins are worth – in which case, feel free to stop now.  But some campaigns can really benefit from tracking coinage in just a little more details.  If you’d like more color to your coinage,, feel free to roll to the following optional table:

What Kind of Coins Are These?

Roll 3d6.  (Need a die roller?)

3 Coins of such strangeness, exoticism, or magic that researching their provenance, or trying to use them in public, will definitely lead to adventure: roll up a random adventure, and see what you get – but add ten times the coins’ value to the Reward!
4 Rare ancient coins, not useable as currency, but worth five times their face value to the right buyer.
5 Gold coins of another age; 10% weight; can probably be exchanged for double value, but only to the right buyer.
6-7 Standard gold coins of the realm; 10% weight; can be exchanged for full value.
8 Gold coins of another realm; 10% weight; can probably be exchanged for full value, but questions may be asked.
9-11 Standard coins of the realm, mostly silver; can be exchanged for full value.
12 Silver coins of another realm; can probably be exchanged for full value, but questions may be asked.
13-14 Standard coins of the realm, mostly copper. 10x weight; can be exchanged for full value.
15 Copper coins of another realm.  10x weight; can probably be exchanged for full value, but questions may be asked.
16-17 Debased coins, worth only half their face value.
18 Coins marked in some way that makes it deeply unwise or troublesome to use them, or even let anyone know that you have them.  Perhaps they’re coins with the mark of the Evil Overlord, or coins from the Realm of Darkness from an earlier Age.  Either way, any attempt to use them has a 75% chance of leading to an Escape adventure
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