“Chase” adventures are composites: they start with a Chase, and then, if you catch your target, they become a different sort of adventure. Determine the second adventure by rolling on the “Why Are We Chasing Them?” Table.
Then roll up the basics of that other adventure: but leave out “How Much Does it Pay?” and “How Far Do We Have To Go?”– you’ll be using the Distance and Reward you rolled for the Chase instead.
|“Why Are We Chasing Them?”
Roll 3d6. (Need a die roller?)
Short-Range Chase or Long-Range Chase?
If your roll on the “How Far Do We Have To Go?” Table indicated that the adventure is Here, then your quarry is not fleeing very far: just to the other side of the village, across town, or similar. This means you’re in a short-range chase. If the adventure is Nearby, Far Away, or Very Far Away, then your quarry is headed out across the wilderness. This means you’re in a long-range chase.