The Distributed GM

Note: you might want to read How Do You Roleplay Without a GM? first, in order to understand what our goal is here.

Having cut up the perfect GM into pieces, and assigned some of the most important pieces – creating the adventure, and the world it’s set in – to procedural systems, we’re now going to distribute the rest of the pieces to the players.

Some of the GM’s usual functions will be covered by all the players in common: see Special Powers for Players.  Yes, players, not characters.

Some of the GM’s other functions will be covered by specific players, individually.  This can happen informally – in many groups, people will just start taking up the slack whenever necessary, and there will be no need to create formal arrangements.  But if your group need a bit of help with this – or if you just want to have a think about what kind of slack needs to be picked up  – you might want to use something like these Distributed GM Role Cards.

 

 

 

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