Mysterious Powders

Roll 1d, 1d.  (Need a die roller?)

Don’t roll until the characters manage to identify the mysterious powder in some way!  They might consult an alchemist, use their own skills, or just throw caution to teh wind and taste some…

For the effects of these, see Dungeon Fantasy 8, (pp. 11, 36-37).  Healing Powders function just as the potions of the same name.

1-2 1 Garlic. $5, 0.25 lb
  2 Wolfsbane. $5, 0.25 lb.
  3 Anti-Toxin. $20, 0.5 lb.
  4 Luminous Dust. $20, 0.5 lb.
  5 Elven Pepperbark. $38, 0.25 lb
  6 Black Dust. $50, 1 lb.
3-4 1 Foul Pepper. $50, 1 lb.
  2 Halfling Joy Powder. $55, 1 lb.
  3 Druidic Fertilizer. $60, 1 lb.
  4 Dwarven Savory Fungus. $75, 0.25 lb.
  5 Minor Healing Powder. $120, 0.25 lb.
  6 Halfling Savory. $150, 0.25 lb
5-6 1 Cardamom. $150, 0.25 lb
  2 Orcish Firegrain. $150, 0.25 lb
  3 Fire Toxin. (see potion) $250, 0.5 lb
  4 Faerie Glimmerseed. $270, 0.25 lb
  5 Saffron. $300, 0.25 lb
  6 Major Healing Powder. $350, 0.5 lb.
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