The route you’re following splits, and you have a choice of two ways. Roll 1d. (Need a die roller?)
1 – One way seems to lead to a treasure-rich area; the other seems to be a more promising route towards your Goal (when calculating the distance between a new area and the entrance, this area counts as two areas rather than one).
2 – One way seems to lead to an information-rich area; the other seems to be a more promising route towards your Goal (when calculating the distance between a new area and the entrance, this area counts as two areas rather than one).
3 – Roll on the Area Type table for the first way; the other seems to be a more promising route towards your Goal (when calculating the distance between a new area and the entrance, this area counts as two areas rather than one).
4 – One way seems to lead to a safe area; the other seems to lead to a treasure-rich area, but takes you further from your Goal (when calculating the distance between a new area and the entrance, this area counts as negative one rather than one).
5 – One way seems to lead to the lair of standard opponents; the other seems to lead to an area with Obstacles, Hazards, Wards, or Traps.
6 – One way seems to lead to the lair of standard opponents; the other seems to lead further away from your Goal (when calculating the distance between a new area and the entrance, this area counts as negative one rather than one). |