GURPS · Uncategorized

Thoughts on a Town Adventures System

As an addendum to posting the first rough drafts of my town adventures system (such as it is), I though I might share a few thoughts on the design process, just in case that interests anyone else.  For me it’s been a very interesting puzzle. How do you go about simulating town-based adventures?  For my… Continue reading Thoughts on a Town Adventures System

GURPS · Session Report · Solo

The Adventures of Temian Fell – Episode 9 –

(For those who came in late: this is the ninth session of my GURPS solo-play campaign.  Instead of a GM, I use a big collection of procedural tables (see the tabs above!).  The campaign is set in a fantasy world I created from scratch in in a previous series of posts, using a procedural world-creation… Continue reading The Adventures of Temian Fell – Episode 9 –

GURPS · Town Creation

Creating Halewater VI – The Blacksmith

In my last few posts I’ve been creating the little hamlet of Halewater – a hometown for a hypothetical fantasy PC. I’ve been proceeding on the assumption that our hypothetical PC is the classic “child of the village blacksmith.”  Now, finally, it’s time to create the blacksmith!  Hooray. So let’s head over to the people… Continue reading Creating Halewater VI – The Blacksmith

GURPS · Town Creation

Creating Halewater III: The Kingsreeve and the Five Families

In my last two posts I’ve been creating the little hamlet of Halewater – a hometown for a hypothetical fantasy PC. So far, I know that one of the key conflicts in town is the conflict between the Miller, who represents the King’s interests, and the Five Families, who are the wealthiest local people.  To… Continue reading Creating Halewater III: The Kingsreeve and the Five Families